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Ice house pieces....

....for Mastermind? I've been pondering this since I went to Benjamin's game day thing-a-ma-bob yesterday. I'm fairly sure it would be a simple transition, and add different sized pieces along with different color pieces for the "code" that needs breaking. So, presumably, one would create a 4 piece code from different color and sized pieces, and then the code breaker precedes to guess. The trick is to find things which can substitute for the white and black marker things....I suppose pennies might do, with heads and tails being representative, but it'd be nice to have beads or skittles or something colored. Perhaps those lovely little mancala stones? And certainly, with size and color options, one ought to have more than the usual number of tries to deduce the code...though I really ought to have more than six of each size and color for that, since you'd probably run out of the pieces you want to explore long before you're done exploring possibilities. Bah. I may have to retreat to just using color after all until I acquire more ice house pieces.

Meanwhile, I must find someone to play with me....



( 6 comments — Leave a comment )
Jul. 28th, 2003 11:41 pm (UTC)
Should also have different indicators of correctness for different things being correct, rather than just the Mastermind style. Colour, size, position-number and direction each having a correctness factor.
Perhaps the correctness markers could just be four ratings from 0-4, with 4 being a correct colour of the correct size in the correct place facing the correct direction. Perhaps knock one of the attributes out (size?) to simplify it a bit and make it so you don't run out of pieces so badly. With the additional indicators, though, it shouldn't take *much* longer than Mastermind.
Jul. 29th, 2003 08:59 am (UTC)
Hmm...quite sensible, though I do wish I had a bunch of different colored pegs for such things. Still, let's see...4 = right color, right direction (1 of the 4 main ones at right angles to each other, or upright), and right place; 3 = right color and right place; 2 = right color and right direction; 1 = right color. Then, the first deciding factor is color and you don't get into any of those things like, "Well, it's a green standing up, but I really wanted a blue..." Now, must test this out and see what the average amount of tries it takes to guess the code.
Aug. 2nd, 2003 11:38 am (UTC)
::peers:: I just got back in the country-I'm down for playing...does it have to involve DDR? ::grins::
Aug. 3rd, 2003 09:20 am (UTC)

It doesn't have to involve DDR, but it will involve very small cats, as they rule the apartment. When do you have time, sir?
Aug. 3rd, 2003 06:49 pm (UTC)
::looks about:: I'm usually free after that whole werky thing, usually.. ^_^ Hey-what do you drive? I swore I saw you leaving campus behind me one day a while back...
(Deleted comment)
Aug. 3rd, 2003 09:24 am (UTC)
Ah - Mastermind's point is to figure out the "code" of the codemaker. This code consists of four pieces of varying colors (they can all be different, or not, as the codemaker likes). Position matters. The codebreaker makes a guess, and then gets little pegs which tell her about how close to the code she was - a black peg means she has the correct colored piece in the correct position, a white means she has only the correct color piece.

To get some practice at it, you can have a go at this website:

So, for icehouse mastermind, it is simply a matter of another dimension of the code, and more information pegs.

( 6 comments — Leave a comment )


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Jalen Strix

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